can anyone explain memory layout for NV12 64x32 tile format like NV12 format explained at this link (as follows).
NV12 4 × 4 pixel image
Byte Order. Each cell is one byte.
start + 0: Y'00 Y'01 Y'02 Y'03
start + 4: Y'10 Y'11 Y'12 Y'13
start + 8: Y'20 Y'21 Y'22 Y'23
start + 12: Y'30 Y'31 Y'32 Y'33
start + 16: Cb00 Cr00 Cb01 Cr01
start + 20: Cb10 Cr10 Cb11 Cr11
The NV12Tile format is explain on this link.
Additionally I have also solved conversion of NV12Tile to NV12 (or YUV420 Planner) format on this link.
Further more I have discussed same on gstreamer mailing list, you can refer the same on this link.