In my app, I am attempting to save all contacts in the local store upon opening. My code works great when there aren't too many contacts to access. Though, when there are 100+ contacts, it takes forever to save them all. I am using Realm-- a DB framework, to turn each contact into a model object. This is the async task that runs when my app first opens
private class AppOpeningAsyncTask extends AsyncTask<Void,Void,Void> {
// Operations performed in the background.
@Override
protected Void doInBackground(Void... params) {
// Retrieving and saving users contacts
Cursor phones = getContentResolver().query(ContactsContract.CommonDataKinds.Phone.CONTENT_URI, null, null, null, null);
while (phones.moveToNext())
{
String name=phones.getString(phones.getColumnIndex(ContactsContract.CommonDataKinds.Phone.DISPLAY_NAME));
String phoneNumber = phones.getString(phones.getColumnIndex(ContactsContract.CommonDataKinds.Phone.NUMBER));
Contact.createOrUpdateWithNameAndNumber(name, phoneNumber, (RoofActivity) mContext);
}
phones.close();
return null;
}
// Operations performed on UI thread.
@Override
protected void onPostExecute(Void aVoid) {
super.onPostExecute(aVoid);
enterApp();
}
}
And here is my Contact realm object:
public class Contact extends RealmObject {
private String name;
@PrimaryKey
private String number;
public static void createOrUpdateWithNameAndNumber(final String name, final String number, final RoofActivity activity){
((Activity)activity).runOnUiThread(new Runnable() {
@Override
public void run() {
Realm realm = activity.getRealmInstance();
Contact contact = realm
.where(Contact.class)
.equalTo("name", name)
.equalTo("number", number)
.findFirst();
if (contact == null) {
contact = new Contact();
}
realm.beginTransaction();
contact.setName(name);
contact.setNumber(number);
realm.copyToRealmOrUpdate(contact);
realm.commitTransaction();
}
});
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getNumber() {
return number;
}
public void setNumber(String number) {
this.number = number;
}
}
It's important to note that I am only trying to save MOBILE numbers. Is there any way that I can optimize this code? Or are there any other approaches to retrieving this information more efficiently. Venmo seems to accomplish this pretty seamlessly.
You should be using a single write transaction for all of your updates rather than one per insertion, and you should not be dispatching your updates to the UI thread.
Realm has some per-transaction overhead, and when you're inserting just a single object per transaction this overhead will be massively larger than the time spent actually inserting that object. Inserting 100 objects in a single transaction will probably take less time than two transactions which each insert just a single object.
Dispatching your updates to the UI thread is the exact opposite of what you want to do; you should be trying to avoid performing write transaction on the UI thread, not going out of your way to do so when there's no reason to.