I create Cesium.Primitive in a such way:
_createPrimitive: function (linesNumber) {
var instances = [];
for (var i = 0; i < linesNumber; i++) {
var lon = _.random(-90, 90);
var lat = _.random(-180, 180);
var polyline = new Cesium.SimplePolylineGeometry({
positions: Cesium.Cartesian3.fromDegreesArrayHeights([
lat, lon, 0,
lat, lon, 2000000])
});
var geometry = Cesium.SimplePolylineGeometry.createGeometry(polyline);
instances.push(new Cesium.GeometryInstance({
geometry: geometry,
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.fromRandom({alpha: 1}))
}
}));
}
return new Cesium.Primitive({
geometryInstances: instances,
appearance: new Cesium.PerInstanceColorAppearance()
});
},
and add it to scene later:
scene.primitives.add(this._createPrimitive(20000));
It works as expected. I want to change polyline's width. I change Cesium.SimplePolylineGeometry
to Cesium.PolylineGeometry
and add width
param to Cesium.PolylineGeometry
constructor call:
_createPrimitive: function (linesNumber) {
var instances = [];
for (var i = 0; i < linesNumber; i++) {
var lon = _.random(-90, 90);
var lat = _.random(-180, 180);
var polyline = new Cesium.PolylineGeometry({
positions: Cesium.Cartesian3.fromDegreesArrayHeights([
lat, lon, 0,
lat, lon, 2000000]),
width: 4
});
var geometry = Cesium.PolylineGeometry.createGeometry(polyline);
instances.push(new Cesium.GeometryInstance({
geometry: geometry,
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.fromRandom({alpha: 1}))
}
}));
}
return new Cesium.Primitive({
geometryInstances: instances,
appearance: new Cesium.PerInstanceColorAppearance()
});
},
and the globe is empty! What am I doing wrong?
The problem was I used inappropriate appearance
: Cesium.PolylineColorAppearance
for example works fine:
return new Cesium.Primitive({
geometryInstances: instances,
appearance: new Cesium.PolylineColorAppearance()
});