I'm working on a mobile application that can perform basic analysis on audio input from the microphone in real time. However, the usual way to do it using the 'AVAudioRecorder` as shown in this guide and the API requires you to save it to a file first.
Since the app is meant to stay on for a long time and be used multiple times a day, I want to avoid clutter the phone with many audio files or audio files that are too big. However, I can't seem to find the way around it. Searching for solutions on the internet always lead to solutions of how to save an audio to a file, instead of avoiding saving to a file and work with some kind of buffer.
Any pointers would be super helpful!
Both the iOS Audio Unit and the Audio Queue APIs allow one to process short buffers of audio input in real-time without saving to a file.
You can also use a tap on the AVAudioEngine. See Apple's documentation: https://developer.apple.com/library/ios/samplecode/AVAEMixerSample/Introduction/Intro.html