This may be a silly question, but here is my scenario: I have two lists, one containing hockey player objects and another containing baseball player objects.
public static List<BaseballPlayer> Baseball List = new List<BaseballPlayer>();
public static List<HockeyPlayer> Hockey List = new List<HockeyPlayer>();
I have one screen that draws more details on a player object if a button is pushed (the below is an example of hundreds of lines drawn):
GUI.Label(new Rect(x, y, 130, 32),Lists.BaseballPlayer[i].accessPlayerName);
However, is there a way to dynamically control which list name is used. So something like:
string one;
And then have the draw call do something like this:
GUI.Label(new Rect(x, y, 130, 32),Lists.one[i].accessPlayerName);
Where string one can be defined as either "BaseballPlayers" or "HockeyPlayers".
I don't want to have to duplicate two screens, one showing the BaseballPlayer list and one showing the HockeyPlayer list. If there were a way to dynamically insert the list name, that would be great.
Thanks!
Well, a simple if inline can be enough.
Suppose you use a boolean to determine which list use:
bool useHockey = true; //control this variable anyway you like, a property, a function, anything you want
Then you can do:
GUI.Label(new Rect(x, y, 130, 32), (useHockey ? Lists.Hockey : Lists.Baseball)[i].accessPlayerName);