I have many files on disk that I need to read and deserialize, If i try to access these files using a streamreader from multiple tasks I get the following exception:
System.ObjectDisposedException: Cannot access a disposed object
System.Runtime.InteropServices.SafeHandle.DangerousReleaseInternal(bool dispose)SafeHandle.cs:193
System.Runtime.InteropServices.SafeHandle.DangerousRelease()SafeHandle.cs:142
System.IO.FileStream.Dispose(bool disposing)FileStream.cs:913
System.IO.IsolatedStorage.IsolatedStorageFileStream.Dispose(bool disposing)IsolatedStorageFileStream.cs:250
System.IO.Stream.Close()stream.cs:248
System.IO.StreamReader.Dispose(bool disposing)streamreader.cs:296
System.IO.TextReader.Dispose()textreader.cs:78
System.IO.TextReader.Dispose()(wrapper remoting-invoke-with-check)
.FileServices.StreamReaderWrapper.Dispose()
.FileServices.IsolatedSerializer.<DeserializeAsync>d__9<T>.MoveNext()
Here is the code:
public async Task<T> DeserializeAsync<T>(string path)
{
T result = default(T);
if (!_fileRepository.FileManager.FileExists(path)) { return result; }
using (var streamReader = _streamReader.GetNew(_fileRepository.FileManager.OpenFile(
path, FileMode.Open, FileAccess.Read, FileShare.Read)))
{
var contents = await streamReader.ReadToEndAsync();
result = _jsonSerializer.DeserializeFromString<T>(contents, Encoding.UTF8);
streamReader.Dispose();
}
return result;
}
What am I doing wrong here?
/// <summary>
/// Wrapper to allow testing with StreamReader
/// </summary>
public class StreamReaderWrapper : IStreamReader
{
private StreamReader _streamReader;
public void Dispose()
{
if (_streamReader != null)
{
_streamReader.Dispose();
_streamReader = null;
}
}
public IStreamReader GetNew(Stream stream)
{
Dispose();
_streamReader = new StreamReader(stream);
return this;
}
public string ReadToEnd()
{
return _streamReader.ReadToEnd();
}
public Task<string> ReadToEndAsync()
{
return _streamReader.ReadToEndAsync();
}
}
You are calling Dispose
twice. The using statement will dispose your streamReader
variable automatically after exiting the code block. But you are also explicitly calling streamReader.Dispose();
Also, your StreamReaderWrapper.GetNew()
should just return a new instance of the wrapper, otherwise threads will step on each other's toes