Is DeflateStream supposed to create archived stream that can be stored as standard .zip archive?
I'm trying to create in-memory zip (to be sent remotely) from a local file. I used a DeflateStream to get a compressed byte array from the file on local disk:
public static byte[] ZipFile(string csvFullPath)
{
using (FileStream csvStream = File.Open(csvFullPath, FileMode.Open, FileAccess.Read))
{
using (MemoryStream compressStream = new MemoryStream())
{
using (DeflateStream deflateStream = new DeflateStream(compressStream, CompressionLevel.Optimal))
{
csvStream.CopyTo(deflateStream);
deflateStream.Close();
return compressStream.ToArray();
}
}
}
}
This works great. However when I dump the resulting bytes to a zip file:
byte[] zippedBytes = ZipFile(FileName);
File.WriteAllBytes("Sample.zip", zippedBytes);
I cannot open the resulting .zip archive with windows build-in .zip functionality (or with any other 3rd party archive tool).
An alternative I'm planning now is using ZipArchive - however that would require creating temporary files on disk (first copy the file into separate directory, then zip it, then read it into byte array and then delete it)
You can use this nice library https://dotnetzip.codeplex.com/
or you can use ZipArchive and it works with MemoryStream pretty good:
public static byte[] ZipFile(string csvFullPath)
{
using (FileStream csvStream = File.Open(csvFullPath, FileMode.Open, FileAccess.Read))
{
using (MemoryStream zipToCreate = new MemoryStream())
{
using (ZipArchive archive = new ZipArchive(zipToCreate, ZipArchiveMode.Create, true))
{
ZipArchiveEntry fileEntry = archive.CreateEntry(Path.GetFileName(csvFullPath));
using (var entryStream = fileEntry.Open())
{
csvStream.CopyTo(entryStream);
}
}
return zipToCreate.ToArray();
}
}
}