A colleague of mine created for me a few pngs to enter inside a main menu. The pngs are suppose to be scaled to the right size like this:
I entered all the pngs in order to fit the hdpi xhdpi etc.,but when I put the "One player game" and "two player game" the images shrink and do not fit the size of the "Exit" button:
I tried all the variations of "android:scaleType" following this question. Also I tried padding (through a diff question that I can't find now). These resolutions did not help me.
I will be happy if you will be able to show me how to scale up these texts that are inside the png.
Here is my xml code:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/colorBackground"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:layoutDirection="ltr"
tools:context="com.inbaltako.tictactoe.MenuActivity">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/logo"
android:paddingTop="50dp"
android:id="@+id/imageView"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true" />
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:id="@+id/relativeLayout">
</RelativeLayout>
<ImageButton
android:id="@+id/exitBtn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/exit_btn"
android:background="@color/colorPrimary"
android:padding="16dp"
android:onClick="btnClicked"
android:layout_marginTop="2dp"
android:layout_below="@+id/two_player_game"
android:layout_toStartOf="@+id/relativeLayout" />
<ImageButton
android:id="@+id/one_player_game"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/one_player_game"
android:background="@color/colorPrimary"
android:onClick="btnClicked"
android:padding="16dp"
android:layout_below="@+id/relativeLayout"
android:layout_alignStart="@+id/two_player_game" />
<ImageButton
android:id="@+id/two_player_game"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:scaleType="fitXY"
android:src="@drawable/two_players_game"
android:background="@color/colorPrimary"
android:onClick="btnClicked"
android:padding="16dp"
android:layout_below="@+id/relativeLayout"
android:layout_alignStart="@+id/exitBtn"
android:layout_marginTop="39dp" />
</RelativeLayout>
It's hard to know if you put your drawables I the right places. But if it's just text, why aren't you using TextView? Should be much easier. Dealing with images just for text isn't the right thing to do.