I'm currently working on a rewrite for a Path drawing algorythm. I'm using apache-commons-math's Spline Interpolator for getting a smooth path through all given points in 2D Space...
Currently I have:
/**
* Draws a route on a map.
*/
public class MapRouteDrawer {
private static final SplineInterpolator splineInterpolator = new SplineInterpolator();
/**
* Draws the route to the screen, does nothing if null.
*/
public static void drawRoute(final Graphics2D graphics, final RouteDescription routeDescription, final MapPanel view, final MapData mapData, final String movementLeftForCurrentUnits) {
if (routeDescription == null) {
return;
}
final Route route = routeDescription.getRoute();
if (route == null) {
return;
}
final Point[] points = getRoutePoints(routeDescription, mapData);
final int xOffset = view.getXOffset();
final int yOffset = view.getYOffset();
final int jointsize = 10;
final int numTerritories = route.getAllTerritories().size();
//set thickness and color of the future drawings
graphics.setStroke(new BasicStroke(3.5f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
graphics.setPaint(Color.red);
graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
if(Arrays.asList(points).contains(null)){//If the Array is null at some point
return;
}
if(numTerritories <= 1 || points.length <= 2){
drawLineWithTranslate(graphics, new Line2D.Float(routeDescription.getStart(), routeDescription.getEnd()), xOffset, yOffset);
graphics.fillOval((routeDescription.getEnd().x - xOffset) - jointsize / 2, (routeDescription.getEnd().y - yOffset) - jointsize / 2, jointsize, jointsize);
}
else{
drawCurvedPath(graphics, points, view);
}
}
}
private static double[] getIndex(Point[] points) {
final double[] index = new double[points.length];
for(int i = 0; i < points.length; i++){
index[i] = i;
}
return index;
}
private static void drawLineWithTranslate(Graphics2D graphics, Line2D line2D, double translateX, double translateY) {
final Line2D line = (Line2D) line2D;
final Point2D point1 = new Point2D.Double(line.getP1().getX() - translateX, line.getP1().getY() - translateY);
final Point2D point2 = new Point2D.Double(line.getP2().getX() - translateX, line.getP2().getY() - translateY);
graphics.draw(new Line2D.Double(point1, point2));
}
private static Point[] getRoutePoints(RouteDescription routeDescription, MapData mapData){
final List<Territory> territories = routeDescription.getRoute().getAllTerritories();
final int numTerritories = territories.size();
final Point[] points = new Point[numTerritories];
for (int i = 0; i < numTerritories; i++) {
points[i] = mapData.getCenter(territories.get(i));
}
if (routeDescription.getStart() != null) {
points[0] = routeDescription.getStart();
}
if (routeDescription.getEnd() != null && numTerritories > 1) {
points[numTerritories - 1] = new Point(routeDescription.getEnd());
}
return points;
}
private static double[] pointsXToDoubleArray(Point[] points){
double[] result = new double[points.length];
for(int i = 0; i < points.length; i++){
result[i] = points[i].getX();
}
return result;
}
private static double[] pointsYToDoubleArray(Point[] points){
double[] result = new double[points.length];
for(int i = 0; i < points.length; i++){
result[i] = points[i].getY();
}
return result;
}
private static double[] getCoords(PolynomialSplineFunction curve, float stepSize){
final double[] coords = new double[(int) (curve.getN() / stepSize)];
for(int i = 0; i < curve.getN() / stepSize; i++){
coords[i] = curve.value(i * stepSize);
}
return coords;
}
private static void drawCurvedPath(Graphics2D graphics, Point[] points, MapPanel view){
final double[] index = getIndex(points);
final float stepSize = 0.01f;//TODO calculating a step size that makes sense
final PolynomialSplineFunction xcurve = splineInterpolator.interpolate(index, pointsXToDoubleArray(points));
final PolynomialSplineFunction ycurve = splineInterpolator.interpolate(index, pointsYToDoubleArray(points));
final double[] xcoords = getCoords(xcurve, stepSize);
final double[] ycoords = getCoords(ycurve, stepSize);
for(int i = 1; i < xcoords.length; i++){
//TODO maybe a line is not the best way to draw this...
drawLineWithTranslate(graphics, new Line2D.Double(xcoords[i-1], ycoords[i-1], xcoords[i], ycoords[i]), view.getXOffset(), view.getYOffset());
}
}
}
The Idea behind this is, that since the SplineInterpolator does only accept functions (e.g. f(x) = y) and x has to be increasing we split the point array into 2 double arrays and interpolate those 2 times...
First the X Values, then the Y values...
As X values a "dummy array" called the "index" is taken with the first value being 0 the second 1 the third 2 and so on...
In order to draw this path I'm drawing a line from Point 0 to 1, 1 to 2, 2 to 3 and so on...
There are 2 Things to consider...
Any help is very appreciated
Choosing 1 as step size for the 'index' array is the so-called uniform parametrization, which typically will not lead to a good result unless your data points also distribute relatively uniformly. I would recommend using either chord-length parametrization or centripetal parametrization as in the following:
t0 = 0.0
t1 = d1/L
t2 = t1 + d2/L
t3 = t2 + d3/L
............
t(n-1)= 1.0.
where
d1=|P1-P0|^e, d2=|P2-P1|^e, d3=|P3-P2|^e and L = d1+d2+d3+.....d(n-1).
For chord-length parametrization, use e=1.0 in above formula. For centripetal parametrization, use e=0.5. Note that using e=0.0 will simply result in the uniform parametrization. If your data point has very non-uniform distribution (i.e., some distances between points are huge and some are small), centripetal parametrization will often lead to better result than chord-length parametrization.