When you create a new object in C++ that lives on the stack, (the way I've mostly seen it) you do this:
CDPlayer player;
When you create an object on the heap you call new
:
CDPlayer* player = new CDPlayer();
But when you do this:
CDPlayer player=CDPlayer();
it creates a stack based object, but whats the difference between that and the top example?
The difference is important with PODs (basically, all built-in types like int
, bool
, double
etc. plus C-like structs and unions built only from other PODs), for which there is a difference between default initialization and value initialization. For PODs, a simple
T obj;
will leave obj
uninitialized, while T()
default-initializes the object. So
T obj = T();
is a good way to ensure that an object is properly initialized.
This is especially helpful in template code, where T
might either a POD or a non-POD type. When you know that T
is not a POD type, T obj;
suffices.
Addendum: You can also write
T* ptr = new T; // note the missing ()
(and avoid initialization of the allocated object if T
is a POD).