Scenario
I have two views. One is the "parent" view which contains a "child" view that does the drawing. I refer to the child as QuartzView in the code to follow. QuartzView knows how to draw a square to it's own context.
Issue
When I tell the QuartzView on it's self
to draw a square it does so as expected. When I use the parent view to tell QuartsView to draw a square on it's self
it draws the square in the lower left corner of the screen at about 1/5 the expected size.
Question
I assume there's some parent/child or context issues here but I'm not sure what they are. How can I get both squares to draw in the exact same place at the exact same size?
ViewController
- (void)drawASquare {
// this code draws the "goofy" square that is smaller and off in the bottom left corner
x = qv.frame.size.width / 2;
y = qv.frame.size.height / 2;
CGPoint center = CGPointMake(x, y);
[qv drawRectWithCenter:center andWidth:50 andHeight:50 andFillColor:[UIColor blueColor]];
}
QuartzView
- (void)drawRect:(CGRect)rect
{
self.context = UIGraphicsGetCurrentContext();
UIColor *color = [UIColor colorWithRed:0 green:1 blue:0 alpha:0.5];
// this code draws a square as expected
float w = self.frame.size.width / 2;
float h = self.frame.size.height / 2;
color = [UIColor blueColor];
CGPoint center = CGPointMake(w, h);
[self drawRectWithCenter:center andWidth:20 andHeight:20 andFillColor:color];
}
- (void)drawRectWithCenter:(CGPoint)center andWidth:(float)w andHeight:(float)h andFillColor:(UIColor *)color
{
CGContextSetFillColorWithColor(self.context, color.CGColor);
CGContextSetRGBStrokeColor(self.context, 0.0, 1.0, 0.0, 1);
CGRect rectangle = CGRectMake(center.x - w / 2, center.x - w / 2, w, h);
CGContextFillRect(self.context, rectangle);
CGContextStrokeRect(self.context, rectangle);
}
Note
view.contentScaleFactor = [[UIScreen mainScreen] scale];
has not helpedI'm noticing that the x/y values of the square when drawn the parent starting from the bottom left as 0,0 whereas normally 0,0 would be the top left.
The return value from UIGraphicsGetCurrentContext()
is only valid inside the drawRect
method. You can not and must not use that context in any other method. So the self.context
property should just be a local variable.
In the drawRectWithCenter
method, you should store all of the parameters in properties, and then request a view update with [self setNeedsDisplay]
. That way, the framework will call drawRect
with the new information. The drawRectWithCenter
method should look something like this
- (void)drawRectWithCenter:(CGPoint)center andWidth:(float)w andHeight:(float)h andFillColor:(UIColor *)color
{
self.showCenter = center;
self.showWidth = w;
self.showHeight = h;
self.showFillColor = color;
[self setNeedsDisplay];
}
And of course, the drawRect
function needs to take that information, and do the appropriate drawing.