I have two rectangle R1 and R2
---------------------------------
|R1 |
| |
| ------------------ |
| | | |
| | R2 | |
| | | |
---------------------------------
R1 represents the biggest one, and R2 the smallest one. I would like to send the area that we have if we subtract R2 to R1 to my method that takes a rect as input. Is that even possible? Any measure to dodge that
Find area
-(CGSize)areaOfRect:(CGRect)outerRect minusRect:(CGRect)innerRect
{
return (outerRect.size.width - innerRect.size.width) * (outerRect.size.height - innerRect.size.height);
}
Find rects (Assuming these two rects are working from the same bounds)
typedef void(^RectCompletion)(CGRect topRect,CGRect leftRect,CGRect rightRect,CGRect bottomRect);
-(void)rectsForRect:(CGRect)outerRect minusRect:(CGRect)innerRect withCompletion:(RectCompletion)completion
{
// First sanity..
// You'll need to build up a list of prerequisite checks
if (innerRect.origin.x < outerRect.origin.x)
outerRect.origin.x = innerRect.origin.x;
if (innerRect.origin.y < outerRect.origin.y)
outerRect.origin.y = innerRect.origin.y;
if (innerRect.origin.x + innerRect.size.width > outerRect.origin.x + outerRect.size.width)
NSLog(@"Trim to edge");
if (innerRect.origin.x > outerRect.origin.x + outerRect.size.width || innerRect.origin.y > outerRect.origin.y + outerRect.size.width)
NSLog(@"Trim to edge");
// etc...
// Assuming the rect is always in bounds below should give you the 4 rects surrounding the inner rect..
// With overlap..
CGRect topRect = CGRectMake(outerRect.origin.x, outerRect.origin.y, outerRect.size.width, innerRect.origin.y);
CGRect leftRect = CGRectMake(outerRect.origin.x, outerRect.origin.y, innerRect.origin.x, outerRect.size.height);
CGRect rightRect = CGRectMake(innerRect.origin.x + innerRect.size.width, outerRect.origin.y, outerRect.size.width - (innerRect.origin.x + innerRect.size.width), outerRect.size.height);
CGRect bottomRect = CGRectMake(outerRect.origin.x, outerRect.size.height - (innerRect.origin.y + innerRect.size.height), outerRect.size.width, outerRect.size.height - (innerRect.origin.y + innerRect.size.height));
// No overlap
CGRect topRect = CGRectMake(outerRect.origin.x, outerRect.origin.y, outerRect.size.width, innerRect.origin.y);
CGRect leftRect = CGRectMake(outerRect.origin.x, innerRect.origin.y, innerRect.origin.x, innerRect.size.height);
CGRect rightRect = CGRectMake(innerRect.origin.x + innerRect.size.width, innerRect.origin.y, outerRect.size.width - (innerRect.origin.x + innerRect.size.width), innerRect.size.height);
CGRect bottomRect = CGRectMake(outerRect.origin.x, outerRect.size.height - (innerRect.origin.y + innerRect.size.height), outerRect.size.width, outerRect.size.height - (innerRect.origin.y + innerRect.size.height));
completion(topRect,leftRect,rightRect,bottomRect);
}