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c++pointerscastingundefined-behavior

Accessing an array as a struct vs undefined behavior


Let's say we have this structure with 4 float values and a float array with 4 elements.

Is it then undefined behavior or not to access the array as a Foo instance and change the array elements through that instance?

struct Foo
{
    float a;
    float b;
    float c;
    float d;
};

float values[4] = { 1.0f, 1.0f, 1.0f, 1.0f };

int main()
{
    auto& floats = *reinterpret_cast<Foo*>(values);
    floats.a = 0.0f;
    floats.b = 0.0f;
    floats.c = 0.0f;
    floats.d = 0.0f;
}

Compile and run online: http://cpp.sh/6y7m


Solution

  • Yes, it is an undefined behavior indeed. It violates so-called strict aliasing rule - which prohibits access to the object through unrelated pointer (I won't dwell into details of what is unrelated here, unless specifically asked).

    However, an array of floats to a struct is unrelated.

    Here is an extract from Standard (3.10 / 10):

    If a program attempts to access the stored value of an object through a glvalue of other than one of the following types the behavior is undefined:

    — the dynamic type of the object,

    — a cv-qualified version of the dynamic type of the object,

    — a type similar (as defined in 4.4) to the dynamic type of the object,

    — a type that is the signed or unsigned type corresponding to the dynamic type of the object,

    — a type that is the signed or unsigned type corresponding to a cv-qualified version of the dynamic type of the object,

    — an aggregate or union type that includes one of the aforementioned types among its elements or nonstatic data members (including, recursively, an element or non-static data member of a subaggregate or contained union),

    — a type that is a (possibly cv-qualified) base class type of the dynamic type of the object,

    — a char or unsigned char type.