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c++qtmjpegqtcpsocketqtnetwork

Error while using QTcpSocket


I am creating a (very basic) MJPG server to show webcam data on a browser. I have partly managed to do it so far.

Here is my code:

TcpServer::TcpServer(QObject *parent) :
QObject(parent)
{
server = new QTcpServer(this);
// whenever a user connects, it will emit signal
connect(server, SIGNAL(newConnection()),
    this, SLOT(newConnection()));
if (!server->listen(QHostAddress::Any, 9999))
    qDebug() << "Server could not start";
else
    qDebug() << "Server started!";
}
...
void TcpServer::newConnection()
{
QTcpSocket *socket = server->nextPendingConnection();
QByteArray ContentType = ("HTTP/1.0 200 OK\r\n" \
    "Cache-Control: no-cache\r\n" \
    "Cache-Control: private\r\n" \
    "Content-Type: multipart/x-mixed-replace;boundary=--boundary\r\n");
socket->write(ContentType);
std::vector<uchar> buff;
Mat img; //OpenCV Material
while (1) {
    // Image to Byte Array via OPENCV Method
    buff.clear();buff.empty();
    vCapture->read(img); //Read from webcam

    imencode(".jpg", img, buff, compression_params);
    std::string content(buff.begin(), buff.end());
    QByteArray CurrentImg(QByteArray::fromStdString(content));
    QByteArray BoundaryString = ("--boundary\r\n" \
        "Content-Type: image/jpeg\r\n" \
        "Content-Length: ");
    BoundaryString.append(QString::number(CurrentImg.length()));
    BoundaryString.append("\r\n\r\n");

    socket->write(BoundaryString);
    socket->write(CurrentImg); // Write The Encoded Image
    socket->flush();
}

}

The Problem -

When I run this program, the first image is shown. After that, the following error is continuously printed on the app -

QIODevice::write (QTcpSocket): device not open

It looked like the socket got closed, so I used re-initialized the socket, like this - socket = server->nextPendingConnection();, although the app threw an error with this code. Any help on how to fix this?

EDIT -

I tried the lambda method and it worked fine. However, I still face 2 problems -

  1. The image size has to be excessively low (around 270x480 with lowest JPG quality)

  2. (MORE IMPORTANT) I have to manually press the reload button on browser to reload the image, it doesn't automatically change from one image to the other.


Solution

  • Here Is the Code I used to open the MJPEG Streaming Server in my original Project. Perhaps It can help you finding out your Problem.

    void MjpegStreamingEngine::StartServer(){
    
        m_TcpHttpServer = new QTcpServer();
    
        m_TcpHttpServer->connect(m_TcpHttpServer,
                                 SIGNAL(newConnection()),
                                 this,
                                 SLOT(TcpHttpconnected()));
    
        m_TcpHttpServer->listen(QHostAddress::Any,
                                8889);
    }
    
    void MjpegStreamingEngine::TcpHttpconnected(){
    
        m_TcpHttpClient = m_TcpHttpServer->nextPendingConnection();
    
        m_TcpHttpClient->connect(m_TcpHttpClient,
                                 SIGNAL(readyRead()),
                                 this,
                                 SLOT(TcpHttpreadyRead()));
    
    }
    
    void MjpegStreamingEngine::TcpHttpreadyRead(){
    
        m_TcpHttpClient->readAll(); // Discard "Get Request String"
    
        QByteArray ContentType = ("HTTP/1.0 200 OK\r\n" \
                                  "Server: en.code-bude.net example server\r\n" \
                                  "Cache-Control: no-cache\r\n" \
                                  "Cache-Control: private\r\n" \
                                  "Content-Type: multipart/x-mixed-replace;boundary=--boundary\r\n\r\n");
    
        m_TcpHttpClient->write(ContentType);
    
    
        while(1){
    
            if (m_TcpHttpClient->isOpen())
            {
    
                // Send Image
    
                QThread::msleep(10);
    
            }else{
                return;
            }
    
        }
    
        m_TcpHttpClient->disconnect(); //Should never be Reached
    }