I am playing with ProgressView. What I want to achieve is stopping at 33%, 66%, 100% checkpoints on button click. It's working okay if I use progressView.progress = 0.33
, but it directly lands to the checkpoint. Instead, having it smooth and accelerating would look so nice.
I thought animateWithDuration
would work but unfortunately it doesn't. After some reading, I found out that I can do something with NSTimer, but I couldn't achieve it.
var progressView: UIProgressView?
override func viewDidLoad()
{
super.viewDidLoad()
progressView = UIProgressView(progressViewStyle: UIProgressViewStyle.Default)
progressView?.center = self.view.center
progressView?.trackTintColor = UIColor.redColor()
progressView?.progressTintColor = UIColor.greenColor()
view.addSubview(progressView!)
progressView!.progress = 0.0
}
Using this answer, I achieved making it move once in every second, but how can I make it go smooth, slow in the beginning and accelerating, so looks nice.
using setProgress method and setting animation to true makes animation work.
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var pb: UIProgressView!
@IBOutlet weak var btn: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
pb.progress = 0.00
}
@IBAction func btnPress(sender: UIButton) {
UIView.animateWithDuration(3, animations: {
self.pb.setProgress((self.pb.progress + 0.33), animated: true)
}, completion: nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}