Short version: I can pass double values from Java to C++ using a JNI jdouble. However, when I use floats, the C++ jfloat parameter is always NaN.
Longer version: I'm modifying the hello-gl2 Android sample for VS 2015 which draws a triangle (https://code.msdn.microsoft.com/hello-gl2-android-3b61896c), adding a simple function to rotate the triangle.
In gl_code.cpp:
extern "C" {
JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_updateAngle(JNIEnv * env, jfloat dAngle);
};
JNIEXPORT void JNICALL Java_com_android_gl2jni_GL2JNILib_updateAngle(JNIEnv * env, jfloat dAngle)
{
__android_log_print(ANDROID_LOG_DEBUG, "DEBUG", "updateAngle: %f", dAngle);
rotationAngle += dAngle;
}
And in GL2JNILib.java:
public class GL2JNILib {
public static native void updateAngle(float dAngle);
}
And this is all called from the GL2JNIView.java:
GL2JNILib.updateAngle(0.5f);
The VS debugger shows the value of jfloat dAngle to be nan(3b52bc) no matter what value I pass from Java, logcat shows "nan" and OpenGL confirms this by drawing nothing.
I'm running on a Nexus 9 hardware device. When using the Nexus_5_API_22_x86 emulator, I seem to get many different values, sometimes NaN, even though I'm always passing in 0.5f. If I replace "jfloat" with "jdouble" and "float" with "double" in all the code above, everything works fine on the device and emulator.
What am I doing wrong? Thanks!!
You are missing the 2nd parameter in the native method: jclass
. Your method signature in C should be:
JNIEXPORT void JNICALL
Java_com_android_gl2jni_GL2JNILib_updateAngle(JNIEnv *env,
jclass classz,
jfloat dAngle);
The 2nd parameter is a jclass
because your method is static
. If it were an instance method for the class then the 2nd parameter would be a jobject
(the this
for the object.) You might consider using the "javah" tool to help you generate method signatures.