given a plane equation, how can you generate four points that comprise a rectangle? I only have the plane equation ax+by+cz=d.
I am following the approach listed here Find Corners of Rectangle, Given Plane equation, height and width
#generate horizontal vector U
temp_normal=np.array([a,b,c])
temp_vertical=np.array([0,0,1])
U=np.cross(temp_normal, temp_vertical)
# for corner 3 and 4
neg_U=np.multiply([-1.0, -1.0, -1.0], U)
#generate vertical vector W
W=np.cross(temp_normal,U)
#for corner 2 and 4
neg_W=np.multiply([-1.0, -1.0, -1.0], W)
#make the four corners
#C1 = P0 + (width / 2) * U + (height / 2) * W
C1=np.sum([centroid,np.multiply(U, width_array),np.multiply(W, height_array)], axis=0)
corner1=C1.tolist()
#C2 = P0 + (width / 2) * U - (height / 2) * W
C2=np.sum([centroid,np.multiply(U, width_array),np.multiply(neg_W, height_array)], axis=0)
corner2=C2.tolist()
#C3 = P0 - (width / 2) * U + (height / 2) * W
C3=np.sum([centroid,np.multiply(neg_U, width_array),np.multiply(W, height_array)], axis=0)
corner3=C3.tolist()
#C4 = P0 - (width / 2) * U - (height / 2) * W
C4=np.sum([centroid,np.multiply(neg_U, width_array),np.multiply(neg_W, height_array)], axis=0)
self.theLw.WriteLine("C4 is " +str(type(C4))+" "+str(C4.tolist()))
corner4=C4.tolist()
corners_list.append([corner1, corner2, corner3, corner4])
Find a vector inside that plane using the equation. Find a second one inside that plane, perpendicular to the first one, using the cross-product (of the first and a normal vector to the plane). Then add these vectors (with +- signs, 4 possibilities) to generate 4 corners.
Edit: to help you a bit more:
The cross-product of two vectors returns a vector that is perpendicular to both. So the product b2 = (a,b,c) x (0,d/b,-d/c) is a vector tangent to the plane, perpendicular to the other one. With that, you have constructed a normal basis of the plane [b1,b2].
Start from a point, say (0,0,d/c), and add b1+b2, b1-b2, -b1+b2, -b1-b2 to have 4 corners.
Ok here is the answer:
import numpy as np
a = 2; b = 3; c = 4; d = 5
n = np.array([a,b,c])
x1 = np.array([0,0,d/c])
x2 = np.array([0,d/b,0])
def is_equal(n,m):
return n-m < 1e-10
def is_on_the_plane(v):
return is_equal(v[0]*a + v[1]*b + v[2]*c, d)
assert is_on_the_plane(x1)
assert is_on_the_plane(x2)
# Get the normal basis
b1 = x2 - x1
b2 = np.cross(n, b1)
c1 = x1 + b1 + b2
c2 = x1 + b1 - b2
c3 = x1 - b1 + b2
c4 = x1 - b1 - b2
assert is_on_the_plane(c1)
assert is_on_the_plane(c2)
assert is_on_the_plane(c3)
assert is_on_the_plane(c4)
assert is_equal(np.dot(c1-c3, c1-x2), 0)
assert is_equal(np.dot(c2-c1, c2-c4), 0)
# etc. :
# c3 c1
#
# x1
#
# c4 c2
It is actually a square, but you can surely find out how to make it a less specific rectangle.