If I were to produce floating point values in the following way:
template <typename T>
T RandomFromRange(T low, T high){
std::random_device random_device;
std::mt19937 engine{random_device()};
std::uniform_real_distribution<T> dist(low, high);
return dist(engine);
}
template <typename T>
T GetRandom(){
return RandomFromRange
(std::numeric_limits<T>::min(),std::numeric_limits<T>::max());
}
//produce floating point values:
auto num1 = GetRandom<float>();
auto num2 = GetRandom<float>();
auto num3 = GetRandom<float>();
//...
Is it possible that I will ever get back a NaN
, Inf
, or -Inf
?
Let's consider what std::uniform_real_distribution
generates.
Produces random floating-point values i, uniformly distributed on the interval [a, b)
So, that's between std::numeric_limits<foat>::min()
and std::numeric_limits<float>::max()
, including former, but excluding latter. What values do those limits return? They return FLT_MIN
and FLT_MAX
respectively. Well, what are those?
minimum normalized positive floating-point number
maximum representable finite floating-point number
Since neither {positive,negative} infinity, nor NaN is within the range of finite numbers, no they're not generated.
As pointed out by Christopher Oicles, pay attention that FLT_MIN
and by extension, std::numeric_limits<foat>::min()
is the smallest positive representable value.
As pointed out by Chris Dodd, if the range of [min, max)
exceeds std::numeric_limits<float>::max()
, then you would get undefined behaviour and in that case any output, including generating infinity would be possible.