here is my problem. I am trying to set up a stream to play in my program. It worked well once, then I changed the name of my class and now it does not work anymore and I get error 30 from the result. I cannot find any explanations on why it worked before and now it does not. Here is my SoundStream.h
#include "fmod.hpp"
#include "common.h"
#include <iostream>
class SoundStream
{
public:
FMOD::System *system,*sys;
FMOD::Sound *sound, *sound_to_play;
FMOD::Channel *channel = 0;
FMOD_RESULT result;
void startStream()
{
result = system->init(32, FMOD_INIT_NORMAL, 0);
std::cout << result << std::endl;
result = system->createStream("singing.wav", FMOD_LOOP_NORMAL | FMOD_2D, 0, &sound);
std::cout << result << std::endl;
sound_to_play = sound;
result = system->playSound(sound_to_play, 0, false, &channel);
std::cout << result << std::endl;
std::cout << "Working" << std::endl;
}
};
Created it like this in my other function:
SoundStream soundStream;
soundStream.startStream();
Everything is linked correctly.
Thanks
It seems like you're not creating the System object:
System_Create(&system);
Also the arguments you're passing to System::playSound are not valid (I'm using FMOD 4.44.58-1).
Here is a working example:
#include "fmod.hpp"
class SoundStream
{
public:
FMOD::System *system;
FMOD::Sound *sound;
FMOD::Channel *channel;
void startStream()
{
System_Create(&system);
system->init(32, FMOD_INIT_NORMAL, 0);
system->createStream("singing.wav", FMOD_LOOP_NORMAL | FMOD_2D, 0, &sound);
system->playSound(FMOD_CHANNEL_REUSE, sound, false, &channel);
}
};
int main(int argc, char** argv)
{
SoundStream soundStream;
soundStream.startStream();
while(true) {} // ctrl + c to exit
return 0;
}