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maxscript

Save a material in a slot to a new material library


Using maxscript I want to know how to save a material in a slot to a material library.

I already know that I can get a slot material by:

myMaterial = meditMaterials[i]

Where i is the slot number.


Solution

  • You can use append to add a material or a texture to a material library, e.g.:

    append currentMaterialLibrary meditMaterials[activeMeditSlot]