I am trying to load one animation.
I want to know the end of the animation and avoid it in a loop.
var myLoader:Loader = new Loader( );
var myLoaderReq:URLRequest = new URLRequest("anim.swf");
myLoader.load(myLoaderReq);
addEventListener(Event.ENTER_FRAME , enterFrameListener );
addChild(myLoader);
myLoader.x = 10;
myLoader.y = 20;
function enterFrameListener(event:Event):void
{
var mc:MovieClip = event.currentTarget as MovieClip;
trace(mc.currentFrame);
if( mc.currentFrame == mc.totalFrames )
{
mc.removeEventListener(Event.ENTER_FRAME , enterFrameListener );
trace("end of movie reached");
}
}
for test i uses swf downloaded from http://www.leconcombre.com/movies/movies1us.html
any ideas how to do that?
thnx
The currentTarget you are using is refer to
addEventListener(Event.ENTER_FRAME , enterFrameListener );
Which should be your MainTimeline, if you add one more frame then should be return 2 of totalFrames.
As BadFeelingAboutThis saids, just replace:
var mc:MovieClip = event.currentTarget as MovieClip;
by
var mc:MovieClip = myLoader.content as MovieClip;
You also have to confirm you are attempting to manipulate the MainTimeline of anim.swf.