I'm currently developing an Match Maker for a game called GTA, the problem is that the game server uses 7777 port and I need to open this port to the world to allow players to join in the server, and I don't want the users to make any changes on their routers.
Note: The game server is not mine, I can not modify its source code, I just launch it.
So, I discovered that Cling can handle with port forwarding, but I can't make it to work!
Code I'm using:
public static void openports() throws UnknownHostException {
InetAddress i = InetAddress.getLocalHost();
System.out.println(i.getHostAddress());
UpnpService upnpServiceTCP = new UpnpServiceImpl(new PortMappingListener(new PortMapping(7777, i.getHostAddress(), PortMapping.Protocol.TCP)));
upnpServiceTCP.getControlPoint().search(new STAllHeader());
UpnpService upnpServiceUDP = new UpnpServiceImpl(new PortMappingListener(new PortMapping(7777, i.getHostAddress(), PortMapping.Protocol.UDP)));
upnpServiceUDP.getControlPoint().search(new STAllHeader());
}
anyone has any idea to make it work?
You can achieve your goal by using below code
private void doPortForwarding() {
PortMapping[] desiredMapping = new PortMapping[2];
desiredMapping[0] = new PortMapping(8123, InetAddress.getLocalHost().getHostAddress(),
PortMapping.Protocol.TCP, " TCP POT Forwarding");
desiredMapping[1] = new PortMapping(8123, InetAddress.getLocalHost().getHostAddress(),
PortMapping.Protocol.UDP, " UDP POT Forwarding");
UpnpService upnpService = new UpnpServiceImpl();
RegistryListener registryListener = new PortMappingListener(desiredMapping);
upnpService.getRegistry().addListener(registryListener);
upnpService.getControlPoint().search();
}