In the code below, both states have the same animation properties. How can I assign different animation properties to each state?
for check in aniCheck
check.states.add
one:
opacity: 1
scale: 1
two:
scale: 0
check.states.animationOptions =
curve:"spring(400,25,50)"
delay: 2
iconFav.on Events.Click, ->
check.states.next("one","two")
You can run a function before the switch event.
check.on Events.StateWillSwitch, (oldState, newState) ->
if newState == 'one'
check.animationOptions =
curve: 'spring(400,25,50)'
delay: 2
if newState == 'two'
check.animationOptions =
curve: 'linear'
delay: 0
I'm just learning and build this Framer JS example for reference