I'm new to YAML and trying to get an example up and running. I have the Sprites_list YAML file from http://www.gamedev.net/page/resources/_/technical/apis-and-tools/yaml-basics-and-parsing-with-yaml-cpp-r3508 and the root/base node is always NOT Null but the size is Always 0, the type is Scalar, and trying to access a node throws a YAML::BadSubscript exception. Line 118 in impl.h of Yaml 0.5.3. Why does the root node have a 0 size and why isn't accessing a node possible?
YAML::Node root_node_ = YAML::Load( file );
if( root_node_.IsNull() )
{
// Never entered
}
int sz = root_node_.size(); // Always 0
YAML::Node a_node = root_node_[ "Sprites_List" ]; // Exception
Edit--> Full file contents ( pasted into a file called sprites.yml )
Sprites_List: [Player, Monster, Gem]
Player:
SpriteSheet: /Resources/Textures/duotone.png
Anim_Names: [run, idle, jump, die]
run:
Offset: {x: 0, y: 0}
Size: {w: 32, h: 32}
Frame_Durations: [80, 80, 80, 80, 80, 80]
idle:
Offset: {x: 0, y: 32}
Size: {w: 32, h: 32}
Frame_Durations: [80, 120, 80, 30, 30, 130] #Notice the different durations!
jump:
Offset: {x: 0, y: 64}
Size: {w: 32, h: 32}
Frame_Durations: [80, 80, 120, 80, 80, 0] #Can I say 0 mean no skipping?
die:
Offset: {x: 0, y: 192} #192? Yup, it is the last row in that sheet.
Size: {w: 32, h: 32}
Frame_Durations: [80, 80, 80, 80, 80] #this one has only 5 frames.
Monster: #lol that lam nam
SpriteSheet: /Resources/Textures/duotone.png
Anim_Names: [hover, die]
hover:
Offset: {x: 0, y: 128}
Size: {w: 32, h: 32}
Frame_Durations: [120, 80, 120, 80]
die:
Offset: {x: 0, y: 160}
Size: {w: 32, h: 32}
Frame_Durations: [80, 80, 80, 80, 80]
Gem:
SpriteSheet: /Resources/Textures/duotone.png
Anim_Names: [shine]
shine:
Offset: {x: 0, y: 96}
Size: {w: 32, h: 32}
Frame_Durations: [80, 80, 80, 80, 80, 80]
In class declaration -
YAML::Node root_node_;
In class definition -
CConfigFile( std::string const & file ) :
root_node_ ( YAML::Load( file ) )
The file path is the full absolute path and it's escaped with \\ for each \.
YAML::Load
loads a YAML string, not a file. To load a file, you need to use YAML::LoadFile
.