#branchID pool
branch0 = "This is a wall of text. This is a wall of text. This is a wall of text. This is a wall of text. This is a wall of text. This is a wall of text."
branch1 = "This is a second wall of text."
branch2 = "This is a third wall of text."
#classes section
#pulls text from pools above.
branch = (name, branchid)->
stringID = String(branchid)
document.write("<h1 id=\'#{stringID}\'>#{name}</h1>")
document.getElementById(stringID).onclick = ->
document.write(branchid)
#This is where the game goes. It will be built with conditionals
window.onload = ->
branch('Start', branch0)
I'm creating a browser based "choose your own adventure" game using CoffeeScript. Above is the code I have so far. It creates an HTML element, and when clicked, a string of text is written to the page in one giant block.
My question is, How could I make it so only a sentence at a time is loaded, and then when clicked, the next sentence is loaded, then the next, until there is nothing else left in the string?
While I am not really sure, what it is that you try to accomplish I made a demo for you using your code as base that (hopefully) does what you want:
https://jsfiddle.net/Exinferis/qhr7wjmu/
#branchID pool
firstBranch = [
"This is a wall of text. This is a wall of text. This is a wall of text. This is a wall of text. This is a wall of text. This is a wall of text."
"This is a second wall of text."
"This is a third wall of text."
]
currentStep = 0
#classes section
#pulls text from pools above.
branch = (event)->
if firstBranch[currentStep]?
document.getElementById( "text" ).innerHTML = firstBranch[currentStep]
currentStep++
#This is where the game goes. It will be built with conditionals
window.onload = ->
document.getElementById( "nextbtn" ).onclick = branch