If I have a simple state machine like that
switch(state)
{
case state_1:
doSomething();
state = state_2;
break;
case state_2:
doSomething_2();
state = state_finished;
break;
}
how would I convert this simple state machine into qstate with transitions ?
It would be for example something like this:
TestClass test_class;
QStateMachine machine;
QState *state_1 = new QState(&machine);
QObject::connect(state_1, SIGNAL(entered()), &test_class, SLOT(doSomething1()));
QState *state_2 = new QState(&machine);
QObject::connect(state_2, SIGNAL(entered()), &test_class, SLOT(doSomething2()));
QFinalState *state_finished = new QFinalState(&machine);
TestClassFinishedTransition *finished_transition =
new TestClassFinishedTransition(&test_class);
finished_transition->setTargetState(state_finished);
state_2->addTransition(finished_transition);
machine.setInitialState(state_1);
machine.start();
TestClass would be QObject
based class.
I hope this piece of code helps you to get started in understanding the concept. However, you have to read the documentation carefully and go through examples provided by Qt.