Trying to get code that was compilable in g++ to compile in VS2015. I looked around SO & Google with not much luck, yet cmath is documented in MSDN. I'm guessing I'm missing something really obvious or simple.
cmath is throwing a lot of errors most of the errors I'm getting during compilation, and half are in the form:
the global scope has no "<function>"
others are in the form
'<function>': redefinition; different exception specification
'<function>': identifier not found
'<function>': is not a member of "global namespace"
I don't understand why these errors are being thrown, but, if I use math.h, most of my compilation errors go away (including some in other standard libs that are crapping out, too).
Edit: As requested, the code. I'm using the sqrt & pow functions:
#include "vector.h"
#include <cmath>
using namespace vectormath;
vector::vector()
{
this->_x = 0;
this->_y = 0;
this->_z = 0;
this->_length = 0;
}
vector::vector(float x, float y, float z)
{
this->_x = x;
this->_y = y;
this->_z = z;
this->_length = sqrt(pow(_x, 2) + pow(_y, 2) + pow(_z, 2));
}
vector * vectormath::crossproduct(vector * a, vector * b)
{
vector * result = new vector();
result->_x = a->_y * b->_z - a->_z * b->_y;
result->_y = a->_z * b->_x - a->_x * b->_z;
result->_z = a->_x * b->_y - a->_y * b->_x;
return result;
}
point::point()
{
this->_x = 0.0;
this->_y = 0.0;
this->_z = 0.0;
}
point::point(float x, float y, float z)
{
this->_x = x;
this->_y = y;
this->_z = z;
}
float vectormath::dotproduct(vector a, vector b)
{
return a._x * b._x + a._y * b._y + a._z * b._z;
}
vector * vectormath::add(point * a, vector * b)
{
vector * c = new vector();
c->_x = a->_x + b->_x;
c->_y = a->_y + b->_y;
c->_z = a->_z + b->_z;
return c;
}
Edit: and vector.h
namespace vectormath
{
struct vector
{
float _x;
float _y;
float _z;
float _length;
vector();
vector(float x, float y, float z);
};
struct point
{
float _x;
float _y;
float _z;
point();
point(float x, float y, float z);
};
vector * crossproduct(vector*, vector*);
float dotproduct(vector a, vector b);
vector * add(point * a, vector * b);
}
The difference between
#include <math.h>
and
#include <cmath>
is that the former puts things like sqrt
and pow
into the global namespace (i.e., you refer to them just by saying sqrt
or pow
) and the latter puts them into namespace std
(i.e., you refer to them by saying std::sqrt
or std::pow
).
If you want not to have to prefix them with std::
all the time, you can put individual ones in the global namespace explicitly:
using std::sqrt;
or (though this is not recommended) you can pull in the whole of std
like this:
using namespace std;
The trouble with that is that there are a lot of names in std
and you probably don't really want them all.