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c++visual-c++asserterror-checking

Any reason to use a run-time assert instead of compile-time assert?


While reviewing Visual C++ codebase I found a following strange thing. A run-time assert (which is check the condition and throw an exception if the condition is violated) was used in a case when the condition could be evaluated at compile time:

assert( sizeof( SomeType ) == sizeof( SomeOtherType ) );

clearly the compiler will evaluate the condition and replace the code that will effectively be either

assert( true );

which does nothing or

assert( false );

which throws an exception every time control passes through that line.

IMO a compile-time assert should have be used instead for the following reasons:

  • it would expose the condition violation earlier - at compile time - and
  • it would let cleaner (thus faster and smaller) machine code be emitted

Looks like a compile-time assert is the only right thing. Is there any possible reason to prefer a run-time assert here?


Solution

  • There's no reason to prefer a run-time assert here. You should prefer compile-time errors over run-time errors so there's never a reason, given the option between the two, to choose a run-time assert.

    However, if a static assert isn't an option (doesn't know the concept of a static assert, doesn't know how to make one and doesn't have one available, or knows how to make one but doesn't have the time to), a run-time assert is the next best thing.

    With C++0x, the built-in static_assert feature should end all reason to use a run-time assert where a compile-time assert would work.