I have a game in AppStore made with SpriteKit. Its deployment target is 7.0. Compile and runs fine until I upgraded to XCode 7.3.
I don't have any problems with IOS 8 or 9 but with 7 it simply does not load my scene.
My code to load my scene is:
@implementation levelsViewController {
SKView *_skView;
}
- (void)viewWillLayoutSubviews {
[super viewWillLayoutSubviews];
// Configure the view.
if (!_skView) {
_skView = [[SKView alloc] initWithFrame:self.view.bounds];
LevelsScene *scene = [[LevelsScene alloc] initWithSize:_skView.bounds.size];
scene.scaleMode = SKSceneScaleModeAspectFill;
_skView.showsFPS = NO;
_skView.showsNodeCount = NO;
_skView.showsPhysics = NO;
// AFTER A WHILE< NEVER SHOW THE SCENE. I DONT HAVE ANY PROBLEM WITH IOS 8 or later but with 7 :(
[_skView presentScene:scene];
[self.view addSubview:_skView];
[self.view sendSubviewToBack:_skView];
...
}
Any help would be appreciated!
Finally found the workaround.
My Scene use this class from github https://github.com/zackhsuan/ZKPulseView.
I don't understand why, but this routine works perfect until XCode 7.3. The behavior is weird, because it's works perfect for iOS 8 and 9 but in 7, show the effect perfect, but when I press the button with effect and the scene call something with spritekit got this strange behavior.
So, just does not used this routine exclusively for ios 7 and works.