I set up this code in the deletion script, first off:
var terrain = GetComponent(Rigidbody2D);
function Update ()
{
if (terrain.position.x <= Camera.main.transform.position.x - 5)
{
Destroy(this.GameObject);
}
}
Here is a picture of the screen:
And my prefab stuff:
What I want is for, when the camera is in front of the prefab, I want it to delete itself. However, this is the error I get:
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Component.GetComponent (System.Type type)
Deletion..ctor () (at Assets/Scripts/Deletion.js:3)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
Repeating Terrain:SpawnTerrain(Object) (at Assets/Scripts/Repeating Terrain.js:60)
Repeating Terrain:Update() (at Assets/Scripts/Repeating Terrain.js:52)
Try it with a timer and use console/debug to make sure you have the right object
Destroy (this.GameObject, 5);
or GameObject.Destroy(gameObject)