I am developing a 3D application using SceneKit in iOS, I need to translate my camera position after rotation. Can anybody help me to do this task?
I usually do this by stringing together a few SCNMatrix4 operations.
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
//start off with an identity matrix
var cameraTransform = SCMMatrix4Identity
//rotate by 90degrees about Z axis
cameraTransform = SCNMatrix4Rotate(cameraTransform, Float(M_PI_2), 0, 0, 1)
//translate by 2 units in x direction
cameraTransform = SCNMatrix4Translate(cameraTransform, 2, 0, 0)
//set the camera's transform
cameraNode.transform = cameraTransform