Given the following code:
let startAngle: CGFloat = CGFloat( (3 * M_PI) / 2 )
let endAngle:CGFloat = CGFloat( (3 * M_PI) / 2 )
let path = UIBezierPath(arcCenter: theCenter, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true).CGPath
And knowing that this is how iOS draws its circles as such:
What do I have to specify to start my circle at top (12:00) & end it at 90 degrees? If I wanted to start it & end it at 0, I would set start & end to 0 & 2π respectively.
-π/2
to 3π/2
(in a clockwise arc).You can't go from 3π/2
to 3π/2
, as you tried in the question, as iOS will see that as the same angle - and therefore won't generate any arc. You'll therefore want to use the negative representation of 3π/2
(-π/2
).
Although note that the unit circle is continuous. Therefore 3π/2
to 7π/2
is just as valid a range.
Also note that the unit circle's positive angle direction is actually anti-clockwise. iOS does it in a clockwise manner as the coordinate system's y-axis is flipped.