I have a semi-transparent shape:
ctx.fillStyle = "rgba(255, 255, 255, 0.5)";
ctx.beginPath();
ctx.moveTo(0, 150);
ctx.lineTo(300, 0);
ctx.lineTo(300, 450);
ctx.lineTo(50, 500);
ctx.closePath();
ctx.fill();
I want to add a bit of shadow, but I want it to only appear outside of the shape, I guess more of a glow than a shadow. Is there a way to do this in canvas as my attempts with:
ctx.shadowBlur = 5;
ctx.shadowColor = 'rgba(0, 0, 0, 0.25)';
look fairy ordinary as the dark shadow is visible through the semi-transparent shape.
Thanks!
I think the easiest way to do this is create a clipping region that includes everything outside the shape and then draw the shadow there.
There is a description of creating inverted clip regions here: forums.whatwg.org.
Basically, for you the steps would be:
ctx.save(); // store initial clip region
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(0, canvas.width);
ctx.lineTo(canvas.height, canvas.width);
ctx.lineTo(canvas.height, 0);
ctx.lineTo(0, 0);
// {subpath of your shape here}
ctx.clip()
Then enable shadows and draw your shape.
Restore the initial clip region:
ctx.restore()
Then without shadows, draw your shape as normal.