I'm trying to create a single vertex point at a given coordinate of a parent node.
# create a manager, scene and node
manager = fbx.FbxManager.Create()
scene = fbx.FbxScene.Create(manager, "")
node = fbx.FbxNode.Create(manager, "")
# create a mesh
mesh = fbx.FbxMesh.Create(scene, "")
# How to add a single vertex to the mesh?
# add the mesh attribute to the node
node.AddNodeAttribute(mesh)
# add node to the node tree
root_node = scene.GetRootNode()
root_node.AddChild(node)
# Translate the node to (0, 0, 10)
node.LclTranslation.Set(fbx.FbxDouble3(0, 0, 10))
This doesn't have to be a specific python answer. I appreciate your help.
A vertex or point is a coordinate specified by the following:
v = fbx.FbxVector4(x, y, z)
A vertex itself isn't visible unless it is made a control point to a mesh.
my_mesh = fbx.FbxMesh.Create(my_scene, '')
my_mesh.SetControlPointAt(v, 0)
Where 0
is the "order" or "index" of the vertex in a group of vertices (if there is one). Then a polygon which may represents a side of the mesh may be drawn:
my_mesh.BeginPolygon()
my_mesh.AddPolygon(0)
my_mesh.AddPolygon(n)
...
my_mesh.EndPolygon()