I've been able to add images as textures on ViewPort2DVisual3D by simply setting the 'Value' field with an Image.
But now I'm trying to use the helix tools and I can't find a way to do the same on a MeshElement3D.
I've been trying with a RectangleVisual3D, but there's nothing such as a 'Visual' field on it.
I bet I should try with the 'Material' field, but all I found is the ImageMaterialExtension object. But it is not inheriting from Material so I can't give it to my RectangleVisual3D.
Any advice?
I found the solution, we can just use the Material Helper such as :
var mat = MaterialHelper.CreateImageMaterial("img.png", 1, UriKind.Absolute);
and add it to the Material of the MeshElement3D