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windowsassemblynasmx86-64calling-convention

Windows ASM printf with float


I have been trying to interface with the standard C library in Windows in assembler and I'm having trouble. For some reason, I can't make printf accept floating point variables, so something is wrong here.

This is the shortest program I can create that demonstrates the problem. I've included comments that explain my understanding of what is supposed to be happening.

Thanks

;
; Hello64.asm
; A simple program to print a floating point number in windows
;
; assemble: nasm float64.asm -f win64
; link: golink /console /entry main float64.obj MSVCRT.dll
;

; tell assembler to generate 64-bit code
;
bits 64

; data segment
section .data use64

pi  dq 3.14159

textformat: db "hello, %lf!",0x0a, 0x00     ; friendly greeting

; set up the .text segment for the code
section .text use64

; global main is the entry point
global main
; note that there is no _ before printf here, unlike in OS X
extern printf

main:
mov rcx, textformat 
movq xmm0, qword [pi]
mov rax, 1      ; need to tell printf how many floats
call printf

; note next step - this puts a zero in rax
xor rax,rax
ret ; this returns to the OS based on how Windows calls programs.
; this return causes a delay then the program exits.

Solution

  • You managed to mix the microsoft and the sysv convention. The correct way is:

    mov rcx, textformat 
    movq xmm1, qword [pi]
    movq rdx, xmm1  ; duplicate into the integer register
    sub rsp, 40     ; allocate shadow space and alignment (32+8)
    call printf
    add rsp, 40     ; restore stack
    xor eax, eax
    ret
    

    According to MSDN, when using varargs:

    For floating-point values only, both the integer and the floating-point register will contain the float value in case the callee expects the value in the integer registers.