I need to write a program that records the frames, but only when one skeleton/body is in the frame. I looked at the bodyCount method, but it always gives a value of 6 (useless). One thing I tried to do is shown below. This code basically shows the index at which the body being tracked is stored. But, I still can't figure out how to know if there is one or more bodies in the frame. I would really appreciate any help. Thanks in advance.
private void Reader_FrameArrived(object sender, BodyFrameArrivedEventArgs e){
using (BodyFrame bodyFrame=e.FrameReference.AquireFrame()){
if (bodyFrame!=null){
if(this.bodies==null){
this.bodies=new Body[bodyFrame.BodyCount];
}
body.Frame.GetAndRefreshBodyData(this.bodies)
for(int i=0; i<6;i++){
if(this.bodies[i].IsTracked){
Console.WriteLine("Tracked"+i)
}
}
}
}
}
Just check the IsTracked property of each body, and store the number of tracked skeleton in a single variable. If this number is equal to 1, there is just one single skeleton tracked, and you can start your recording.
private Body[] bodies = null;
[...]
private void Reader_FrameArrived(object sender, BodyFrameArrivedEventArgs e)
{
bool dataReceived = false;
using (BodyFrame bodyFrame = e.FrameReference.AcquireFrame())
{
if (bodyFrame != null)
{
if (this.bodies == null)
{
this.bodies = new Body[bodyFrame.BodyCount];
}
// The first time GetAndRefreshBodyData is called, Kinect will allocate each Body in the array.
// As long as those body objects are not disposed and not set to null in the array,
// those body objects will be re-used.
bodyFrame.GetAndRefreshBodyData(this.bodies);
dataReceived = true;
}
}
if (dataReceived)
{
int trackedBodyCount = 0;
for (int i=0; i<this.bodies.Length; ++i)
{
if(this.bodies[i].IsTracked) {
trackedBodyCount += 1;
}
}
if (trackedBodyCount == 1)
{
// One skeleton is tracked
}
}
}