I've got an cocos2d-x javascript project with a "splash screen" scene (logos etc). After the end of the last sequence I want to switch automatically to the next scene.
How is this possible? Can I add something to the sequence? Or how do I use isDone()
to check when I have to call cc.director.runScene(new mySecondScene())
.
Well you can add another action to your sequence (an instant action). This fits the purpose perfectly
http://www.cocos2d-x.org/docs/api-ref/js/v3x/symbols/cc.CallFunc.html Using the code you've provided in the post:
function nextScene(){
cc.director.runScene(new mySecondScene());
}
var switchToTheNextScene= new cc.CallFunc(nextScene, this);
var sequence2 = new cc.Sequence(sequence, switchToTheNextScene);
someNode.runAction(sequence2);
Also, an off-topic advice - you can wrap the scene in a cc.TransitionScene subclass to make your splashscreen disappear in a cool way. No sequences are included Something like:
cc.director.runScene(cc.TransitionFade(0.8, new mySecondScene()) );
Where 0.8 is the transition time. Again, check the docs for cc.TransitionScene subclasses, cocos 2d js has a lot of them