I'm trying to pass a simple C++ class, created in C#, trough a method to my c++ WinRT component, but I can't figure out how to do that and if its even possible.
I created this custom class in c++ (from https://msdn.microsoft.com/en-us/library/hh441569.aspx)
namespace CppComponent
{
// Custom struct
public value struct PlayerData
{
Platform::String^ Name;
int Number;
double ScoringAverage;
};
public ref class Player sealed
{
private:
PlayerData m_player;
public:
property PlayerData PlayerStats
{
PlayerData get(){ return m_player; }
void set(PlayerData data) {m_player = data;}
}
};
}
I can create it in c# and play with it, so that works. I can also use other methods that return int or Platform::String.
But how can I use it in methods to c++ like? (and as return type)
in .cpp file:
Platform::String^ CppComponent::DoSomething(Platform::String^ input, Player myCustomClass)
{
in .h file:
Platform::String^ DoSomething(Platform::String^ input, Player myCustomClass);
Any idea how to get "Player myCustomClass" right?
PS: working on https://github.com/cmusphinx/pocketsphinx-wp-demo
Turns out I was close already.
I put de struct and class in my .h file and used Player^ instead of Player like:
Platform::String^ CppComponent::DoSomething(Platform::String^ input, Player^ myCustomClass)