Is it possible to pass an infinite number of parameters into my function by reference?
I know this is not valid, but is there a way to do this?
private bool Test(ref params object[] differentStructures)
{
//Change array here and reflect changes per ref
}
TestStructOne test1 = default(TestStructOne);
TestStructTwo test2 = default(TestStructTwo);
TestStructOne test3 = default(TestStructOne);
if (Test(test1, test2, test3)) { //happy dance }
I know I could do the following, but I'm hoping to eliminate having to create an extra variable to contain all the objects...
private bool Test(ref object[] differentStructures)
{
//Change array here and reflect changes per ref
}
TestStructOne test1 = default(TestStructOne);
TestStructTwo test2 = default(TestStructTwo);
TestStructOne test3 = default(TestStructOne);
object[] tests = new object[] { test1, test2, test3 };
if (Test(ref tests)) { //simi quazi happy dance }
So the simple answer is no, you can´t have a method return an infinite number of references.
What should be the benefit on such a feature? Obvioulsy you want a method that can change any object no matter where it comes from nor who is using it any more. This hardly is a break on the Single-Responsibility-principle of a class, making it a God-object.
What you can do however is create the instances within an enumeration:
private bool Test(object[] differentStructures)
{
differentStructures[0] = someOtherRessource;
differentStructures[1] = anotherDifferentRessource
differentStructures[2] = thirdDifferentRessource
}
And call it like:
var tests = new[] {
default(TestStructOne),
default(TestStructTwo),
default(TestStructOne)
}
Test(tests);
Which will lead to the following:
tests[0] = someOtherRessource;
tests[1] = anotherDifferentRessource
tests[2] = thirdDifferentRessource