I have a c# program where I need to draw some simple 2D objects on the canvas.
One of these involves drawing a rectangle and lines where I know the start point, the length and I have to calculate the end position. So I have the following code;
private void CalculateEndPoint()
{
double angle = Helper.deg2rad((double)this.StartAngle);
int x = this.StartPoint.X + (int)(Math.Cos(angle) * this.Length * -1);
int y = this.StartPoint.Y + (int)(Math.Sin(angle) * this.Length);
this.EndPoint = new Point(x, y);
}
Now this seems to work OK to calculate the end points. The issue I have is with the angle (this.StartAngle), the value I specify seems not to be how it is drawn and I seem to have the following;
Where as I'm expecting 0 at the top, 90 on the right, 180 at the bottom etc.
So to get a shape to draw straight down the canvas I have to specify 90 degrees, where as I would expect to specify 180.
Have I done something wrong? Or is it just a lack of understanding?
You should change your CalculateEndPoint
function to have that:
private static void CalculateEndPoint(double dec)
{
double angle = (Math.PI / 180) * (this.StartAngle + 90); // add PI / 2
int x = StartPoint.X + (int)(Math.Cos(angle) * Length * -1);
double angle2 = (Math.PI / 180) * (this.StartAngle - 90); // minus PI / 2
int y = StartPoint.Y + (int)(Math.Sin(angle2) * Length);
EndPoint = new Point(x, y);
}