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ccross-platform32-bit

Writing cross-platform apps in C


What things should be kept most in mind when writing cross-platform applications in C? Targeted platforms: 32-bit Intel based PC, Mac, and Linux. I'm especially looking for the type of versatility that Jungle Disk has in their USB desktop edition ( http://www.jungledisk.com/desktop/download.aspx )

What are tips and "gotchas" for this type of development?


Solution

  • I maintained for a number of years an ANSI C networking library that was ported to close to 30 different OS's and compilers. The library didn't have any GUI components, which made it easier. We ended up abstracting out into dedicated source files any routine that was not consistent across platforms, and used #defines where appropriate in those source files. This kept the code that was adjusted per platform isolated away from the main business logic of the library. We also made extensive use of typedefs and our own dedicated types so that we could easily change them per platform if needed. This made the port to 64-bit platforms fairly easy.

    If you are looking to have GUI components, I would suggest looking at GUI toolkits such as WxWindows or Qt (which are both C++ libraries).