I currently use this as a game over counter.. GameScene Swift
var gameOverCounter = 0
it is called when a player runs hits an enemy (no physics bodies involved) touches began method
gameOverCounter++
if gameOverCounter > 3 {
numRounds = 121
// ...
}
same for number of rounds, and I am sure theres is plenty of people that use it for scoring...
score++
just curious for work arounds in relation to the topic, or if theres a better way to populate incremental value of there properties and achieve the same behavior.
i += 1
Is the same as
i++
But it's more explicit and obvious