I use this function to save my game state into file with serialization:
public void SaveForX86 ()
{
UpdateGameState();
try
{
BinaryFormatter bf = new BinaryFormatter();
FileStream fs = File.Create(Application.persistentDataPath + Helper.GAME_DATA_FILE_NAME);
GameData data = new GameData();
data.experience = experience;
data.score = score;
data.winPercent = winPercent;
data.tasksSolved = tasksSolved;
data.correct = correct;
data.additions = additions;
data.subtractions = subtractions;
data.multiplications = multiplications;
data.divisions = divisions;
data.useAddition = useAddition;
data.useSubtraction = useSubtraction;
data.useMultiplication = useMultiplication;
data.useDivision = useDivision;
data.minRange = minRange;
data.maxRange = maxRange;
data.longestChain = longestChain;
data.useIncrementalRange = useIncrementalRange;
data.gameStateDirty = gameStateDirty;
data.longestTaskInSeconds = longestTaskInSeconds;
data.overallTimeInSeconds = overallTimeInSeconds;
data.operandsSign = operandsSign;
data.difficulty = difficulty;
bf.Serialize(fs, data);
fs.Close();
}
catch (Exception ex)
{
Debug.Log(ex.Message);
}
}
I would like to check whether the file was created. How can I do that in this case?
Use File.Exists:
if (File.Exists(Application.persistentDataPath + Helper.GAME_DATA_FILE_NAME))
{
....
}