I want to do an OpenGL animation (GLSurfaceView
) in front of the Camera2 API preview (TextureView
), but the animation isn't transparent. I've added the GLSurfaceView
in front of the TextureView
.
setZOrderOnTop(true);
in the GLSurfaceView
, but then all buttons and also the drawer is behind of the the view...Is there a way to make the the GLSurfaceView
(animation) transparent?
setZOrderOnTop()
works, but it means that you cannot have anything above a transparent SurfaceView
, which is unfortunate.
The only way is, to replace the TextureView
of the Camera2 preview, with a SurfaceView
. Then I can use the setZOrderMediaOverlay(true);
in the GLSurfaceView
.
setZOrderMediaOverlay(boolean isMediaOverlay)
Control whether the surface view's surface is placed on top of another regular surface view in the window (but still behind the window itself).