I have an android activity which displays a live camera preview using a surfaceview. Everything works fine, however when I press the lock button on my phone and then unlock my phone or when a dialog box from another activity (example bluetooth transfer, or incoming call) overlays my camera preview the app crashes. I suspect this is a problem with my onResume()
or onPause()
activities as I get an error "method called after release()". However, I am unsure how to fix this.
CAMERA ACTIVITY:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_camera_screen);
setStatusBarColor();
Display display = getWindowManager().getDefaultDisplay();
final int height = display.getHeight();
session = new SessionManager(getApplicationContext());
try {
mCamera = Camera.open();//you can use open(int) to use different cameras
} catch (Exception e) {
Log.d("ERROR", "Failed to get camera: " + e.getMessage());
}
if (mCamera != null) {
mCameraView = new CameraPreview(this, mCamera);//create a SurfaceView to show camera data
FrameLayout camera_view = (FrameLayout) findViewById(R.id.camera_view);
camera_view.addView(mCameraView);//add the SurfaceView to the layout
//rotate preview
mCamera.setDisplayOrientation(90);
//rotate camera
Camera.Parameters p = mCamera.getParameters();
p.setRotation(90);
mCamera.setParameters(p);
}
@Override
protected void onPause() {
super.onPause();
if (mCamera != null) {
mCamera.setPreviewCallback(null);
mCameraView.getHolder().removeCallback(mCameraView);
mCamera.release();
}
}
@Override
public void onResume() {
super.onResume();
// Get the Camera instance as the activity achieves full user focus
if (mCamera == null) {
initializeCamera(); // Local method to handle camera initialization
}
}
protected void initializeCamera(){
// Get an instance of Camera Object
try{
mCamera = Camera.open();//you can use open(int) to use different cameras
} catch (Exception e){
Log.d("ERROR", "Failed to get camera: " + e.getMessage());
}
if(mCamera != null) {
mCameraView = new CameraPreview(this, mCamera);//create a SurfaceView to show camera data
FrameLayout camera_view = (FrameLayout)findViewById(R.id.camera_view);
camera_view.addView(mCameraView);//add the SurfaceView to the layout
}
}
Try adding this line to your onPause():
camera_view.removeView(mCameraView);