Under the SKSpriteNode class, you can do the following to animate an object
private func animate(){
var playerTextures:[SKTexture] = []
for i in 1...3 {
playerTextures.append(SKTexture(imageNamed: "image00\(i)"))
}
let playerAnimation = SKAction.repeatActionForever(
SKAction.animateWithTextures(playerTextures, timePerFrame: 0.1))
self.runAction(playerAnimation)
}
The above code can animate an object using the sequence of images. Here the image files would be image001.png image002.png image003.png
Here come's my question, how can I animate images if the file names are image001.png image002.png ... image009.png image010.png image011.png image012.png The key point here is the problem with the zero paddings. Any ideas?
Assuming you will only have three digits number you could add your pictures that way:
for i in 1...3 {
let imageNumber = String(format: "%03d", i)
playerTextures.append(SKTexture(imageNamed: "image\(imageNumber)"))
}
This will give you image001, image002 and image003
This requires that you import Foundation
at the beginning of your swift file