How do I make it so that when a bullet from the bullet group collides with an enemy from the enemy group, only the two hitting eachother will get affected?
I tried doing (In playstate):
if (FlxG.collide(bullet, enemy)){
bullet.kill();
enemy.kill();
}
But the only thing this succeeded in doing is killing the entire group. How do I only kill the ones affected?
In the Haxeflixel API docs:
collide(?ObjectOrGroup1:FlxBasic, ?ObjectOrGroup2:FlxBasic, ?NotifyCallback:Dynamic‑>Dynamic‑>Void):Bool
so I think you can use something like:
FlxG.collide(
groupBullets,
groupEnemies,
function (bullet:FlxObject, enemy:FlxObject):Void {
enemy.kill();
bullet.kill();
}
);