Working on a simple method to subdivide existing paths (or compoundPaths) in paper js. Does anyone have any advice, or know where I might be going wrong with this? My thinking was, I can take in a path, and the number of subdivisions to make ( subdivide(path,level) ), and then loop through that path, create new points at the midpoint, and then using these points, insert or cut into the original path.
function subdivide(path,level){
var numPoints = path.index;
var t_seg = [];
for(var i = 0; i < level; i++){
for(var j = 0; j < path.index*2; j+=2){
var p_1 = j;
var p_2 = j+1;
var t_p = new Point((p_1.x+p_2.x)/2,(p_1.y+p_2.y)/2);
t_seg.push(t_p);
}
}
var t_path = new Path(t_seg);
return t_path;
}
Any advice on this? There is a simplify method, but I would really just like to subdivide my existing paths...
You can use Path.flatten()
:
// Create a circle shaped path at { x: 80, y: 50 }
// with a radius of 35:
var path = new Path.Circle({
center: new Size(80, 50),
radius: 35
});
// Select the path, so we can inspect its segments:
path.selected = true;
// Create a copy of the path and move it 150 points to the right:
var copy = path.clone();
copy.position.x += 150;
// Convert its curves to points, with a max distance of 20:
copy.flatten(20);
(if I understood correctly)