To do this in-editor you open the automation tab, connect to the session and choose which tests to run.
How do you do it from the command line?
(NB. not compiling UnrealEngine/Engine/Build/BatchFiles/* comprehensively covers both building the application and compiling it. Specifically, given that you have code that is 100% happy to compile, how do you kick the test suite off)
--
Here's some more info, from recent testing on 4.10:
UE4Editor Project.uproject -ExecCmds="Automation RunTests MyTest"
Notice the absence of the -Game
flag; this launches the Editor and runs the tests successfully in the editor console.
UE4Editor Project.uproject -Game -ExecCmds="Automation RunTests MyTest" -log
This runs the game in 'play' mode, pops up an editor window; however, the logs stop at:
LogAssetRegistry: FAssetRegistry took 0.0004 seconds to start up
...and the game never closes or executes the tests.
UE4Editor Project.uproject -Game -ExecCmds="Automation RunTests MyTest" -log=Log.txt
This runs the game in 'play' mode, and then stops and never exists.
It does not appear to run any tests or log to any files.
The folder Saved/Logs
does not exist after quitting the running game.
Hot reload is not supported for tests; so this isn't an option.
There's also been some suggestion in various places that the test type (eg. ATF_Game
, ATF_Editor
) has some affect on if runs are or can be run; perhaps this is an issue to, but I've tried all kind of combinations with no success.
--
I've tried all kinds of combinations of things trying to get this working, with no success so it's time for a bounty.
I'll accept an answer which reliably:
Right, no one has any idea here or on the issue tracker.
After some serious digging through the UE4 source code, here's the actual deal, which I leave here for the next suffering soul who can't figure this out:
To run tests from the command line, and log the output and exit after the test run use:
UE4Editor.exe path/to/project/TestProject.uproject
-ExecCmds="Automation RunTests SourceTests"
-unattended
-nopause
-testexit="Automation Test Queue Empty"
-log=output.txt
-game
On OSX use UE4Editor.app/Contents/MacOS/UE4Editor
.
Notice that the logs will, regardless of what you supply, ultimately be placed in:
WindowsNoEditor/TestProject/Saved/Logs/output.txt
or
~/Library/Logs/TestProject/output.txt
Notice that for mac this is outside of your project directory, in, for example, /Users/doug/Library/Logs/TestProject
. (Who thought that was a good idea?)
(see https://wiki.unrealengine.com/Locating_Project_Logs#Game_Logs)
You can list automation tests using:
-ExecCmds="Automation List"
...and then parse the response to find tests to run; automation commands may be chained, for example:
-ExecCmds="Automation List, Automation RunAll"